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Mobile & casual games studio

We build worlds that fit in your pocket.

Revolando Games designs, develops and publishes casual games played by millions on iOS and Android.

Our portfolio

Twelve worlds, one craft.

Puzzle, merge, idle and arcade. Every title is built and live-operated by our own teams.

Match-3MergeIdleRunnerPuzzle
Our approach

Designed for the five-minute break.

Short sessions, deep progression and fair monetisation keep players coming back for years, not days.

Our studios

Four cities, one team.

London, São Paulo, New York and Lisbon, building games together across time zones.

About us

An independent studio with a publisher’s reach.

Revolando Games was founded in London in 2021 by game makers who wanted to build casual games the way they love to play them: quick to learn, hard to put down and respectful of the player’s time.

Today we are a team of more than sixty designers, engineers, artists and marketers across four offices. We develop our own titles end to end, from the first prototype to years of live operations, and we partner with independent developers who want to take their games further.

Founded
2021, London
Platforms
iOS and Android
Focus
Casual, puzzle, idle
Legal entity
REVOLANDO LTD
Game developers reviewing character art in the studio
Since 2021Made in London
Principles & approach

How we make games.

Four principles guide every decision, from the first sketch to the hundredth live event.

01

Player time is precious

Every session should feel worth it. We cut whatever wastes time and polish whatever creates joy.

02

Prototype fast, decide on data

Ideas earn their budget. Small teams ship playable prototypes in weeks and let real players vote.

03

Live ops is the real launch

A game is never finished. Seasons, events and content roadmaps are planned before day one.

04

Fair by design

No dark patterns. Monetisation players understand and choose, and experiences that are safe for every age.

From idea to a game played for years

  1. Prototype4 to 6 weeks

    Small cross-functional teams turn ideas into playable builds and test the core loop.

  2. Soft launch2 to 3 months

    Selected markets tell us about retention, monetisation and what players really love.

  3. Global launchWorldwide

    Store features, user acquisition and localisation roll out once the numbers are proven.

  4. Live operationsFor years

    Weekly events, seasonal content and community work keep every world growing.

2021

Founded in London

12

Games in our portfolio

25M+

Installs worldwide

4.6★

Average store rating

4

Offices on three continents

60+

People in the team

Our games

Twelve worlds, built in-house.

From relaxing puzzles to fast arcade runs, our portfolio covers the genres players return to every day.

Jelly Jam key art Live
Match-3

Jelly Jam

Squishy match-three puzzle adventure

iOSAndroid
Harvest Hollow key art Live
Idle

Harvest Hollow

Grow a cozy farm empire

iOSAndroid
Skyline Dash key art Live
Runner

Skyline Dash

Sprint across city rooftops

iOSAndroid
Harbor Merge key art Live
Merge

Harbor Merge

Merge to restore the harbor

iOSAndroid
Orbit Blocks key art Live
Puzzle

Orbit Blocks

Block puzzles in zero gravity

iOSAndroid
Pop Lagoon key art Live
Bubble shooter

Pop Lagoon

Tropical bubble popping escape

iOSAndroid
Word Bloom key art Live
Word

Word Bloom

Spell words, grow gardens

iOSAndroid
Stack Up key art Live
Hyper-casual

Stack Up

One-tap tower stacking challenge

iOSAndroid
Whisker Café key art Live
Simulation

Whisker Café

Run a cozy cat café

iOSAndroid
Putt Isles key art Soft launch
Sports

Putt Isles

Mini golf on floating islands

iOSAndroid
Deep Dig key art Soft launch
Idle arcade

Deep Dig

Dig deeper, find rare gems

iOSAndroid
Solitaire Voyage key art Coming soon
Card

Solitaire Voyage

Classic solitaire around the world

iOSAndroid
Team

The people behind the worlds.

Leads from our four studios, with backgrounds in mobile, console and live-service games.

Portrait of Daniel Hart London

Daniel Hart

CEO & Co-founder

Portrait of Sofia Almeida Lisbon

Sofia Almeida

CTO & Co-founder

Portrait of Rafael Costa São Paulo

Rafael Costa

Creative Director

Portrait of Priya Nair London

Priya Nair

Head of Publishing

Portrait of Marcus Reed New York

Marcus Reed

Art Director

Portrait of Inês Duarte Lisbon

Inês Duarte

Lead Game Designer

Portrait of Ethan Cole New York

Ethan Cole

Head of User Acquisition

Portrait of Lucas Ferreira São Paulo

Lucas Ferreira

Lead Unity Developer

Portrait of Hannah Lee London

Hannah Lee

Producer

Locations

Four studios, one team.

Headquartered in London, with studios in São Paulo, New York and Lisbon. Select an office to find it on the map.

Loading map
FAQ

Questions, answered.

Didn’t find what you need? Write to office@revolando.dev and we’ll get back to you.

Do you publish games from external developers?

Yes. We partner with independent studios on publishing, co-development and live operations. Send us your game through the partner form below. A playable build and early metrics help us respond faster.

Which platforms do you develop for?

Our games launch on iOS and Android first. Selected titles also ship on web and PC storefronts when the format fits.

What does a partnership with Revolando look like?

It depends on the stage of your project. We can fund development, run user acquisition, provide art and engineering support or take over live operations. Terms are agreed case by case.

How quickly will I hear back?

We review every application and reply within five business days, whether or not it is the right fit.

Are you hiring?

We are always looking for talented designers, engineers, artists and marketers. Write to office@revolando.dev with your CV or portfolio and the office you would like to work from.

Do you invest in studios or co-develop projects?

Yes. Alongside publishing we consider minority investments and co-development deals with teams whose games and values match ours.

Where are your offices?

Our headquarters is in London, with studios in São Paulo, New York and Lisbon. Most of our teams work in a hybrid setup.

Partnerships

Let’s build the next hit together.

Tell us about your game, studio or proposal. We work with developers, advertisers and investment partners worldwide.

  • Publishing and co-development
  • Advertising and user acquisition
  • Investment and strategic partnerships

We reply to every application within five business days. Prefer email? office@revolando.dev

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Your application is with our partnerships team. We’ll reply within five business days.